A comprehensive tutorial where that's a part would be key that information was hard to find on the web and I've been trying to master this for a whiLE. And really explain it well so I could master IT and other people that find this could master looping walk and run cycles with the mixamo add-on. As you can see here see right before I took that picture I selected one keyframe and hit L that's all that was selected when I choose shift e and chose linear extrapolation nothing really changesĬan you help me with this. On the rest of the line of the z location property which is extended as far as the animation is made cyclic there are no other key frames even though the blue line is there. The thing is when I select one keyframe of the Z location and hit L only two keyframes get selected To select all Z location keyframes, OF course:). and selecting 1 keyframe and hitting L on your keyboard. I have this character that I added a run animation to I downloaded from Mixamo I used the mixamo add-on to add the animation and I went to the graph editor and selected all keyframes and chose make cyclic when I get to the part that you normally do you select shift E and choose linear extrapolation after selecting the Z location in that box of properties on the left I don't know what it's called.
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